![]() ![]() the first game's alchemy of sonic + gunstar heroes + rocket knight still absolutely holds up and a second helping is extremely welcome after so long my first impressions kind of ended up more focused on everything that isn't the gameplay, but that's not because it's bad or disappointing or anything to be clear I think it's fantastic, but it's also the most "if it ain't broke don't fix it" part of the package. it features plenty of remixes of its predecessor's tunes and I honestly don't know if that's helping or hurting my reception to it. the music is still very good but I don't know if I like it as much as the first game's? maybe it just needs time to grow on me. the character designers and animators went absolutely buck wild taking the concept of "furry sci-fantasy china" and just running with it as far as they possibly could there are a few repeated designs here and there, but by and large they've got a ridiculous amount of unique characters with interesting designs and dialog sprinkled all over the goddamn place. speaking of the writing and sprite work, this game's story mode features numerous JRPG-ass towns where you can run around, shop, and just chat with random NPCs. it's staggering the number of actions and situations that have their own bespoke character and environmental animations, both in and out of the gameplay - the sheer amount of sprite work is clearly the primary culprit in the game's long dev time, but it's all truly a treat to behold. at the very least, someone clearly hired an editor for the dialog this time. ![]() the tone, humor, characterization, and general sensibilities are all still the same, but for what it's worth, everything from the writing to the voice direction to the cutscene animations have been greatly expanded and improved. anyone who was put off by the first game's extensive story will probably bounce off of this one's too, especially since the sequel's narrative very much assumes you've played the first one and mostly know who everyone is. there's also whole unlockable loadout system of equippable buffs and debuffs, akin to the tonic system from yooka-laylee and the impossible lair, if you want to further customize things fortunately for folks like me who mainly just want the platforming bits, they've added a bunch of accessibility options, including the ability to just have your character automatically parry if an attack comes at you and your parry is off of cooldown. so the first game was always kind of half platforming focused half combat focused, and they've expanded on the combat half by adding a dedicated parry button. they've also taken advantage of the functionality by automatically forcing the camera further out when you face the larger bosses a neat feature they've added that's designed to address the old sonic problem of running full tilt into an enemy or obstacle you couldn't see is a camera that automatically zooms way out once you start going really fast, and you can even set how fast you have to be going for it to kick in or if you want it to kick in at all. still just as fast and fun as the original, with more interesting level gimmicks thrown into the mix. So I've played a good chunk of Freedom Planet 2 so far, and I've got thoughts: How do you feel about IP theft, specifically from Konami, because there are easily available less than legal means to play ps1 and 2 games on your pc that you should definitely not easily search out due to being a crime This project might just not be in the cards ![]() ![]() Granted I have no idea how the Ps3 version of Phantom Pain playsĪh, sorry for the extra notification Pooro.Įxplaining to my wife why I need a new, old console taking up space seems. I guess there is a PC version of 1 on GOG, but 4 was never on anything but the PS3Įdit: 2, 3 and Peace Walker had that handy HD collection on the 360Įasiest way to do it would be to get a PS3, You can get 1-5 and Peace Walker there. Poorochondriac boy you're telling me, I'd love a way to play 1 (or Twin Snakes) again without having a PlayStation or a GameCube I was considering what my next Big Project would be, and I briefly considered "All the Metal Gears," but it seems like even getting ACCESS to them would be a huge pain in the ass I then moved on to playing "All the Final Fantasies," and I'm wrapping that up. I spent the first year of the pandemic playing "All the Yakuzas," as a project of sorts. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |